Thursday, August 27, 2026

It's Expensive To Be Poor

Writer : Muzilana

It’s expensive to be poor because we have to compromise quality for something subpar. It’s expensive to be poor because we have to compromise quantity for something less. Being poor does not simply mean having less money. It often means having fewer choices, fewer opportunities, and fewer ways to avoid the costs that come with being unable to afford better options.

You think you are saving money by buying cheap products. You tell yourself that you are being frugal, that you are making the responsible choice by spending less. And sometimes, you have no other choice. But you cannot cheat your body out of what it needs.

Vegetables and nutritious food can be expensive. It is tempting to replace them with instant meals and cheaper alternatives because they cost less and are easier to prepare. But the body keeps its own accounting. Nutritional deficiencies, poor health, and illness eventually have to be paid for. The money saved on food can disappear quickly when a doctor's visit, medication, or treatment becomes necessary.

The same thing happens with the things we use every day.

It is cheaper to buy low-quality kitchenware, home appliances, clothing, tools, and other necessities. A cheaper product may seem like the better deal when you are standing at the checkout, especially when you are already struggling to make ends meet. But cheap products often break down more easily. A cheap appliance stops working. A cheap pair of shoes wears out. A cheap tool becomes unusable.

Then you have to pay again.

Sometimes you pay for repairs. Sometimes you have to replace the entire thing. The money you thought you were saving slowly disappears. You are forced to keep repairing things because buying something better was never an option in the first place. Instead of spending a larger amount once on something durable, you spend smaller amounts over and over again on something that keeps breaking.

And in the end, you stay poor.

The little money you managed to save can disappear the moment something goes wrong. A broken appliance, an unexpected medical bill, a necessary repair, any one of these can wipe out months of savings. Poverty leaves very little room for mistakes because there is rarely enough money left over to absorb an emergency.

You are also punished for buying less.

Buying in bulk is often cheaper, but you need enough money to buy in bulk in the first place. A larger package may cost less per item, but if you only have enough money for today's groceries, you cannot afford to buy enough for the next several weeks. The person with more money can spend more now to save money later. The person with less money is forced to keep buying smaller quantities at a higher cost.

So even saving money requires money.

And this is where poverty becomes more than simply a lack of income. It can become a cycle.

The world as a whole has become enormously wealthier over time. Technology has advanced, productivity has increased, and people today have access to goods and services that previous generations could hardly imagine. Yet the benefits of that wealth are not distributed equally. The gap between those who own the most and those who own the least remains enormous.

Wealth gives people advantages that allow them to accumulate even more wealth. If you have enough money, you can buy something durable instead of repeatedly replacing something cheap. You can buy groceries in bulk. You can afford preventative healthcare. You can survive an emergency without emptying your savings. You can invest money and earn returns from it. You can even take risks that might improve your life because failure does not immediately threaten your ability to pay rent or put food on the table.

But when you have little money, almost all of it is already spoken for.

Your income goes toward food, rent, transportation, bills, repairs, and other necessities. There is little left over to save, and even less to invest. Then, when something inevitably goes wrong, the small amount you managed to save disappears.

Wealth compounds, so does poverty.

The person who already has money can use that money to make more money. The person who has none can spend years simply trying to avoid falling further behind. One person can afford to think about the future; the other is forced to think about surviving the present.

But do we have a choice?

Do we have the luxury of options?

Options are a luxury on their own. Having enough money means being able to choose the product that lasts longer, the food that is healthier, the larger package that costs less per unit, or the service that prevents a bigger problem later. When you are poor, those choices are often taken away from you. You are forced to focus on what you can afford today, even if it costs you more tomorrow.

That is what makes poverty so cruel. You are expected to make financially responsible decisions while being denied the resources necessary to make those decisions. You are told to save money, but you cannot afford the things that would actually save you money in the long run.

The world may be getting richer, but that does not necessarily mean that being poor is becoming easier.

You are not simply paying for being poor with the money you do not have. You pay with time, health, convenience, opportunities, and sometimes the possibility of escaping poverty altogether.

It is expensive to be poor because poverty does not only take away your money. It takes away your choices.
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Thursday, August 20, 2026

Hurry up! Hurry up! Hurry up! Hurry up! MALx Honeyfeed Novel Writing Contest 2026 is closing soon!

Hurry up! Hurry up! Hurry up! Hurry up! MALx Honeyfeed Novel Writing Contest 2026 is closing soon!

I wrote the title twice because just how important that point is. The news come to me so suddenly, and the deadline is so close there's pratically less than a month left for submission.

Event / Stage Date Period
Novel entry period July 6 to September 27, 2026
Judges voting period September 28 to November 24, 2026
Public voting period (Finals) November 25 to December 23, 2026
Winners announced January 7, 2027

In partnership with Kadokawa. MAL whicsh also in partnership with, Honeyfeed is doing another novel contest this year. And this year theme is quite exciting (too bad i prolly can't participate), and that is EPIC HEROINE or Tragic Hero. You choose one, and this is for a oneshot series. For now they are not looking for a series.

The full rules and are here, but here some of the most important one these.


Some of the Requirements
1 You need to be 18 or older
2 It's in English
3 Minimim word count is 50k and maximum is 80k
4 You have not published it anywhere, offline or offline. If you want to rework your old stories, better remove them from the internet for a while.
5 This is NOT, a contest where you submit a finished product to be judged. It's a contest where you publish chapter by chapter of your story ON THEIR PLATFORM and is finished by the deadline date.

The deadline is tight, and what it asked is quite a lot. It's understandable if most people can't participate. Even the most passionate one. But in case you already have something, it might be worth the effort.

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Tuesday, July 28, 2026

Essentially Just Fanfiction

For people who started their reading or writing journey with fanfiction, most of you must be familiar with this formula.

Somehow, you find yourself in the world of your favorite fiction.
Somehow, you need to avert the disaster coming for you or your favorite characters.
Somehow, you change the plot of the original fiction.

That kind of story, while very common, is mostly found on… you guessed it, fanfiction sites. Because even most readers think it’s just cheap. I mean, using other people's stories as a foundation and just inserting your character into them sounds absolutely low-effort and cheap.

Yet nowadays, it is exactly the main theme of so many-many-many-many stories. It is especially prevalent in female-oriented novels and manga or manhwa after the decline of pure isekai and the rise of the "villainess" trope.

Though seinen categories aren't that much better either. You will find countless stories with the whole premise being reincarnated into xxxx game. The difference mostly lies in the main theme of the fictional game being used as the basis.

While I understand the hook. I mean, I also read a lot of them. So you bet I kinda like them too. I feel a lot of disconnect with them. After all, the main unique point of such stories is that you are familiar with the story being used as the base.

But with the current trends, the base stories are just stories inside stories. A fiction inside a fiction. A fictional fiction that we are neither familiar with nor emotionally invested in. When they start with ``I'm reincarnated in the world of this game/manga/novel,`` I just… yeah? So what?

For me, the reader, that info is kinda irrelevant.

In fact, most of the time, the whole game/novel/manga background becomes kinda irrelevant as the story goes on.

While some are successful at using such a theme, most are just meh. But then again, that’s the usual thing. When we have trends, the majority of them are not good. It’s the same for school battle harem, it’s the same for school club drama, it’s the same for generic isekai, it’s the same for the ``I got fired from the hero party`` trend.

But this one subgenre felt kinda worse.

The Japanese light novel industry has never been shy about taking inspiration from each other. But the current wave is so blatant that it honestly feels like people are just writing fanfiction of each other instead. And it gets even worse when you double-copy fictional fiction inside the fiction.

You can make something good out of it. BUT! It’s easier to mess the whole thing up.

Btw, this is good.

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Wednesday, July 22, 2026

Rest In Peace

A Tale That Never Ends

When you hear that phrase, the first thing that might come to mind is how corporations keep milking a series until the end of time. But there's another kind of immortality in the world of literature.

That is, by being unfinished. In other words, a story that, for various reasons, never gets completed or receives a proper ending.

Among those reasons, there's one that's especially bitter to accept. That is, when the author simply passes away.

The passing of Oda Hiro (NOT Eiichiro Oda) happened almost exactly two years ago (24/6/2024). Oda Hiro is the author of one of the early shoujo series I started reading a few years ago. A series that I read during the early days of the "villainess" and "reincarnated into an otome game" boom, before the niche became completely saturated.

The story I'm referring to is Yowaki MAX Reijou nanoni, Ratsuwan Konyakusha-sama no Kake ni Notte Shimatta.

Even Though I'm a Super Timid Noble Girl, I Accepted the Bet from My Cunning Fiancé. 

The story itself is nothing particularly special. Just read the summary below. 

Reincarnated as a mob villainess! But isn't there something off about this situation?!
I was reincarnated into an otome game as a count's villainous daughter, Pia. But fearing my fate of banishment from the kingdom, I became extremely timid. After deciding to break off my engagement and become a curator, the Prime Minister's son steps forward, and I'm thrown into an unexpected plot twist...!? 

She was reborn as the villainous daughter in a reverse harem otome game. After suffering a high fever at the age of ten, Pia Rockwell suddenly remembers her past life as a university student in Japan. But instead of embracing the role of a villainess, this super timid girl only wants to use the knowledge she gained while studying for her doctorate in paleontology. Her ultimate goal is to become a commoner, excavate fossils, build a museum, and become its curator. 

To escape the villainess route and avoid being publicly cast aside by her fiancé during the graduation ball, Pia decides to spare herself the inevitable heartbreak and asks to break off her engagement to Rufus, the Prime Minister's son.
But will her cunning fiancé let her go that easily?

You can probably guess the entire plot just from those summaries alone.

Even so, not being able to see the ending is still a loss. And while I personally wasn't too invested in it, there were plenty of people who genuinely loved the series. On top of that, Oda Hiro also wrote several other series, all of which will now never receive any further continuation.

One had only just begun. Another was finally starting to pick up momentum. And another felt like it was approaching its conclusion.

If there's any bright spot in this situation, it's that some of those stories had already been completed in their web novel form. That means their manga and anime adaptations can continue to be worked on, even though the original author is no longer with us.

Rest in peace, Oda Hiro.

 

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Thursday, July 9, 2026

Localisation, Shapes, Coffee, Twitch E-Girls, and Common Sense

Written by : Rizi

As someone who graduated from a language major and now works as a teacher and a dubber of two languages, it saddens me to see the treatment localisation has gotten, both from the audience and the localisers themselves.

Recently, I got my hands on the first volume of Orb: On the Movements of the Earth manga, localised to Bahasa Indonesia. There are other shenanigans on the delays and the price increase which I’m not going to talk about here. Instead, people took to Twitter and called out Elex Media—the publisher responsible for it—on the horrendous choices of words. There are mentions of Nabi—prophet, despite the original Japanese referring it as 救世主 (Kyūseishu—Messiah), in which, based on the setting and context of the manga, clearly implies Jesus. There are also mentions of zaman jahiliah—the era of ignorance, despite the fact that the era of Jesus is never referred to as so.



There are also naming inconsistencies on one of the big characters, ノヴァク (Nowak/Novac/Novak).



For this one, I’m not sure which one is correct but at the very least they should’ve made their choice and stuck with it consistently. I’m pretty sure this one is a matter of the lack of QA instead. A person listed some of the examples with pictures in this tweet (all of the pictures above are from the tweet as well).

I daren’t claim to have known their exact motives, but the general consensus from the audience is that it looks like the localisers had a sort of Islamic agenda when they worked on Orb, which is honestly not that much difference in practice from what we saw in Yunyun Syndrome earlier this April. To their credit, they have since fixed it. You can read the damage that’s been done on the links I provided but here are some examples on Yunyun’s end:





Needless to say, it’s very disruptive to people who’d like to enjoy works from creators whose language they’re not familiar with, and can drive them away from engaging with them, ultimately resulting in a loss to all parties involved. It can be very easy to dismiss it with “localisation bad just learn [language],” or god forbid rely on machine translation which has its own problems despite some claiming it to be better than localisation.

However, as someone who works and delves on language almost daily, I feel like localisation has gotten… enough shade as it is, and that it’s only garnered such a negative reputation it has now because of the noise generated by bad actors and their moustache-twirling agendas. I won’t take too much of your time; I’m just going to talk about how localisation actually works, and point you to some good examples because man people lately only remember the negative stuff while brushing off the good ones and taking it for granted.

Firstly! Translation and localisation are two sides of the same coin! Translation is turning language A into the direct equivalent of it in language B, whereas localisation is more on the choice of words, and how to make language A fit into language B contextually. You might be thinking that it’s better to not even try to make the two languages meet contextually, but that would result in a lot of loan words and overly-complicated and roundabout way unorthodox to the target language you’d often see in MTL’d works (if any of you has ever handled Traditional Chinese texts, you’d know what I mean). Note that I wrote “choice of words” and not “changing words” above, because at the heart of it, it’s what localisation is. Here’s an analogy: you have a triangle-shaped hole on the wall. In your hands are a couple of shapes and your job is to find the perfect one for the hole. Can a pyramid fit? Of course, but it wouldn’t be as perfect as an actual triangle, yes? Then the bad actors are like the kid on the playground who seems to always hit a bit too hard, and would scrape the triangle-shaped hole into a circle because they want to use the circle shape.

And MTL is the Meccha Chameleon cheater using auto-paint to paint over the hole. When trained, it may be able to look good, but ultimately it falls short of actual humans when it comes to specific contexts.

Secondly! Localisation is a spectrum! Different people love different styles of localisation and—as long as it doesn’t bastardise the context beyond recognition—no one is any more correct than another! Let’s take the simplest example: 頂きます! (itadakimasu!). Some people would translate this to “let’s enjoy the food!” or “let’s dig in!”, while others are more inclined to write something like “thank you for the food!” or even “I’ll be having this!” I think when it comes to which one fits more for you, it will depend on your exposure to the source culture and language, your personal preferences, what you’re used to seeing, and so many more factors. Depending on your likes and dislikes, you may find yourself liking localised content more than raw, literal translated ones, and vice versa. Localisers themselves tend to have their own styles and flourishes as well. In a way, it’s kind of like coffee; coffee is different, so are people’s preferences of it. Debating it… will likely not go anywhere meaningful. If you like Arabica, you probably have arguments or a list of pointers of why you think it’s good, but it’s super cringe to tout it as the one best coffee type, right? Especially if you’re more of a Robusta guy!

And this isn’t even mentioning about particular mannerisms like rich lady, punk, kansai-ben… and how do you even properly localise です (desu) anyway? Localisation can’t really do much to import the cultural nuances of the source language, but they can try to find possible matches. Of course, whether you think they did the gals justice by making them talk like a Twitch E-Girl is… also your preference.

This is where localisation can get a bit dicey. Having so many variations will eventually cause one or more extreme localisation to slip past, and this is where our awareness and knowledge of the source language… kind of get tested. Why do you think there are so many bad actors ruining the localisation scene? Well, the only answer I can come up with is that they feel a significant need to let other people know of not only their worldviews on specific topics, but also the irrefutable truth of it; that they’re the only one who’s correct and the others are wrong and they need to be corrected. Honestly, I think this was once used to be a comedic thing. You know, like, you got to make loud slurping noises when eating soba to appreciate such a fine taste, whereas in other countries you’d normally get judgmental side-eyes. I find those kinds of culture shock stuff really entertaining to learn. It’s a shame that a vocal minority is muddling our enjoyment a bit.

I really like ending my articles on possible solutions or what we can do on our part. With that in mind, what can we do about this, then? I think, as of now, the majority of people online reacts rightfully upon spying localisation done by those bad actors, and that’s a good thing! However! Equally important is to put the blame on them, and not localisation itself! You can consider this both my point in the article and a sort of plea. Ahem…

Support localisation!

You wouldn’t want to continue reading MTL’d contents, right? Avoid and call out the bad ones, and support the good ones! If you’re in Indonesia, Elex is… well, I wouldn’t say they always fumble. I’d say it’s one of those wait-for-review things. But, Phoenix Gramedia is very good, consistent, and fluid in their use of expressions when it comes to manga! Give them a try! If you’re used to reading them online, you might be comfortable reading manga in English, and that Bahasa Indonesia weirds you out. I get that! I used to think like that too! But then I went to Kinokuniya and saw that the Japanese version of one volume of Gokurakugai is priced at Rp.119.000,-. The Bahasa Indonesia one is at Rp.75.000,-. The English? Rp.300.000,-! I bet even if you don’t understand how much those are, you can still clearly see that the English version more than triples the price of the Bahasa Indonesia one. I guess this is hyper-specific towards Indonesians because the day-to-day language we’re used to is too far detached from actual formal Bahasa Indonesia, but I’d say… learn to be open to consume media in our own language. I’m lucky to have a unique insight of this in that I work as a dubber, to which dubbing itself is an even more shafted corner than localisation LMAO. But, hey! Dubs can be cool too! I bet everyone’s first exposure to the likes of SpongeBob SquarePants, Avatar: The Last Airbender, maybe even Doaremon and Crayon Shin-chan was the one dubbed locally!

Other recommendations I can shoot out are the English dubs for Cyberpunk: Edgerunners, Witch Hat Atelier, Frieren: Beyond Journey’s End, and Twisted Wonderland. These voice actors give stellar performances.



I can’t vouch for other series’ dubbing, but feel free to give your favourite series a try!

If you play Atlus games like Persona and some gacha games like Arknights on English dub, you’ll come to recognise some of the voices behind the characters! Speaking of games, Limbus Company is also quite well-known for its great localisation. I think that’s due to the localiser being a Korean native with proficiency in English, instead of the other way around like we used to see in other titles. And I think that’s a great method to better ensure that if the localisers can’t translate culture nuances properly, they at least are well familiar with them.

For you Indonesians, Phoenix’s localisation of Medalist is good. I mentioned this one above, but Gokurakugai is severely underrated!



Seeing them side-by-side is wild lol.

I also have Ichi the Witch and Ruri Dragon that I think are great picks as well, but let’s not turn this into a book review. If you just want to dip your toes and get used to reading in Bahasa Indonesia, these two are my top picks. Do check it out wherever you are! Of course, you don’t need to outright ditch your comfort picks like Japanese dubbing and watch anime with English or other dubs from now on. Treat them as sort of a chance to experience something unique and entertaining instead!

And so, we’ve arrived at the end of my article. Localisation… is not bad. It never is. This is why I began by saying that localisation has caught a lot fire from both the audience and the localisers. We grew up with localised contents, and we used to think there’s no problem in them because good localisers were and still are alive and kicking, doing their best that we often take for granted. Don’t let one noisy group of people who suck at localising pull you away from that fact. No matter how they act, don’t ever think that you don’t have a choice but to feel like you’ve lost your space;

A king may not choose the number of men that besiege his castle, but he is free to choose how he defends it from them.

A ruined castle may not be due to a fierce attack, but perhaps a weak defence that served as an invitation for a single infantryman to topple it.
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